Strange Fate Mooch
It has been a bit strange around here for the last few days. I have been working at night and sleeping in the day so I have hardly seen Karin or any daylight for ages. It’s been weird. Still, my work is now going well after I realised that worrying about it won’t get me anywhere. I have made good progress on numerous fronts, including getting past an annoying problem where I had, in effect, painted myself into a corner by piling additional complexity onto a solution that didn’t really require it and then became the problem itself! That doesn’t happen very often with me as I do so much of my work on paper first but at least all is calm now. As hard as it may be you will just have to come to the realisation that even I make mistakes. Sometimes. Occasionally. Rarely. Ho ho ho.
I’m going to Stockholm on Saturday (Karin will be later today I think) for Karin’s Father’s Birthday so that should be a nice break, although at the moment I feel that I’d rather just continue working - that will no doubt change though as Stockholm is always good fun.
As a break now and again I have been playing the strangely addictive game Fate. It’s a roleplaying game of the Diablo\D&D mold with much dungeon delving and monster slaying. Graphically it is very impressive with a bright, bold, cartoony motif running throughout. Between bouts of delving ever deeper into the bottomless dungeon your character spends time in a small town where potions, spells, weapons, armour and other nik-naks can be bough to aid you. Additionally quests can be taken on from various townsfolk proving a randomly generated task for you to complete for a reward.
The core gameplay mechanic (kill monsters, get experience points, become more powerful, get better weapons, repeat) can’t be said to be original although numerous twists are present including “Socketable Weapons” (ala Diablo 2) and pets. Socketable weapons can have magic gems implanted bestowing the weapon with specific powers or skills that can prove useful when defeating some of the tougher monsters. The idea of your character having a pet that follows him/her about is used to good effect - The pet has it’s own set of experience points and levels up independantly of your character and can be transformed (momentarily or permanently) into a number of different, and more powerful, forms for extra help. Together with a solid combat and magic system this all makes a nice little package. Best of all the game is available as an online download for a mere $20 (~£11 or ~143SEK)! Not bad at all.
Right, I’ve spent 20 minutes writing this and mooching about so I better get back to some work and then maybe some sleep (as it is gone 5am!).





